♥ Romance Roller ♥

A D&D Seduction Mini-Game

Party Members

+ Add New Character

Ability Scores

Skills & Proficiency

Romance Encounter

Pick who is making the advance and who they're pursuing. The roller handles the rest.

💕 Pursuer

VS

💖 Target

Dice Roller

How It Works

🎲 Ability Modifier

(ability_score − 10) ÷ 2

Rounded down. A score of 10 gives +0, 18 gives +4, 8 gives −1.

🎯 Seduction DC

12 + STR mod + DEX mod + WIS mod + CHA mod

The target's difficulty class. Higher scores make them harder to charm.

🎉 The Roll

d20 + Persuasion bonus

The pursuer rolls a d20 and adds their Persuasion skill bonus. Meet or beat the DC to succeed.

⭐ Critical Results

Natural 20: Automatic success — the charm is irresistible.
Natural 1: Critical failure — things go very awkwardly.

Endurance Checks

⚔ How It Works

Roll your class hit die and add your CON modifier. The result is the number of minutes until your character reaches their climax.

Delaying: A character can delay their climax for up to a number of extra minutes equal to their CON score (not modifier — the full score).

Exhaustion & Extra Rolls: Once you reach your limit, you may take 1 point of exhaustion to roll another Endurance Check and keep going. The new result adds to your total. You can keep repeating this until you can no longer move. Each extra roll counts as an additional climax point.

Satisfying your partner: You satisfy your partner by forcing at least one climax during the encounter. Multiple successes win no extra mechanical benefit — though they may win eternal love.

⚠ 2-Hour Rule: No spicy exchange may exceed 2 hours total. It counts as a Long Rest and is considered light activity for that rest. You do not benefit from the Long Rest if the 2 hours are exceeded.

Intimacy Skill Check

👻 How It Works

After resolving Endurance Checks, participants may roll a contested Intimacy skill check (Acrobatics, Athletics, or Performance).

Winner's reward: Add or subtract twice their proficiency bonus from their own or their partner's endurance total — potentially flipping who taps out first.

Continuing the encounter: The winner may allow all participants to roll additional Endurance Checks. Characters may keep repeating this process, gaining exhaustion each round, until everyone is content.

⚠ Long Rest Warning: You do not benefit from a Long Rest if the encounter lasts more than 2 hours total.

Race Traits

Hover any trait tag on a character card to see its effect. Full reference below.

TraitEffect
AttractiveAdvantage on seduction checks against humanoid creatures who do not have this trait.
EnduranceAutomatically maximize spicy Endurance Checks.
FertileFemales have Advantage on Pregnancy Checks.
ImaginativeAdvantage on spicy Performance checks against creatures who do not have this trait.
InfertileFemales have Disadvantage on Pregnancy Checks.
InstinctiveWhen rolling an Intimacy skill check, add your proficiency bonus — or double it if already proficient.
ReservedAll other creatures have Disadvantage on seduction checks against this creature.
SeductiveAdvantage on seduction checks against all creatures that do not have this trait.
UnrelentingEndurance Checks are rolled twice and results added together. The maximum time limit before satisfaction is doubled.
VigorousDo not take a point of exhaustion the 1st, 3rd, or 5th time you extend your duration during a spicy encounter.