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Romance Encounter
Pick who is making the advance and who they're pursuing. The roller handles the rest.
💕 Pursuer
💖 Target
Dice Roller
How It Works
🎲 Ability Modifier
(ability_score − 10) ÷ 2
Rounded down. A score of 10 gives +0, 18 gives +4, 8 gives −1.
🎯 Seduction DC
12 + STR mod + DEX mod + WIS mod + CHA mod
The target's difficulty class. Higher scores make them harder to charm.
🎉 The Roll
d20 + Persuasion bonus
The pursuer rolls a d20 and adds their Persuasion skill bonus. Meet or beat the DC to succeed.
⭐ Critical Results
Natural 20: Automatic success — the charm is irresistible.
Natural 1: Critical failure — things go very awkwardly.
Endurance Checks
⚔ How It Works
Roll your class hit die and add your CON modifier. The result is the number of minutes until your character reaches their climax.
Delaying: A character can delay their climax for up to a number of extra minutes equal to their CON score (not modifier — the full score).
Exhaustion & Extra Rolls: Once you reach your limit, you may take 1 point of exhaustion to roll another Endurance Check and keep going. The new result adds to your total. You can keep repeating this until you can no longer move. Each extra roll counts as an additional climax point.
Satisfying your partner: You satisfy your partner by forcing at least one climax during the encounter. Multiple successes win no extra mechanical benefit — though they may win eternal love.
⚠ 2-Hour Rule: No spicy exchange may exceed 2 hours total. It counts as a Long Rest and is considered light activity for that rest. You do not benefit from the Long Rest if the 2 hours are exceeded.
Intimacy Skill Check
👻 How It Works
After resolving Endurance Checks, participants may roll a contested Intimacy skill check (Acrobatics, Athletics, or Performance).
Winner's reward: Add or subtract twice their proficiency bonus from their own or their partner's endurance total — potentially flipping who taps out first.
Continuing the encounter: The winner may allow all participants to roll additional Endurance Checks. Characters may keep repeating this process, gaining exhaustion each round, until everyone is content.
⚠ Long Rest Warning: You do not benefit from a Long Rest if the encounter lasts more than 2 hours total.
Race Traits
Hover any trait tag on a character card to see its effect. Full reference below.